refactor: 精简主题模板为设置页主题二选一

去掉之前多余的6套模板配色(ocean/sunset/forest/mono等),
只保留一个清晰的二选一功能:

- 动物岛风 (默认) — 当前 Animal Island 固定配色,不变
- 系统莫奈色 — 设置页 UI 使用系统 Monet 色系,与主面板一致

改动:
- THEME_TEMPLATE → SETTINGS_THEME (animal/monet)
- 删除 th_04_theme.js 的 getThemeTemplate/applyThemeTemplate
- buildSettingsGroupPanelView 直接根据 SETTINGS_THEME 用
  ui.colors 的 Monet 色构造 T 结构
- setPendingValue 中 SETTINGS_THEME 切换时重建设置页
This commit is contained in:
7015725
2026-05-15 02:24:28 +08:00
parent cb01591369
commit 32a30babcc
6 changed files with 43 additions and 132 deletions

View File

@@ -747,67 +747,14 @@ FloatBallAppWM.prototype.safeParseColor = function(hex, fallbackInt) {
try { return android.graphics.Color.parseColor(String(hex)); } catch (e) { return fallbackInt; }
};
// =======================【主题模板:一键切换配色预设】======================
// 每个模板定义日间/夜间 背景+文字色。选择模板后如果用户没单独覆盖那4个颜色配置
// 就在 getPanelBgColorInt/getPanelTextColorInt 中自动填充模板值。
FloatBallAppWM.prototype.getThemeTemplate = function(name) {
var tplMap = {
system: { dayBg: null, dayText: null, nightBg: null, nightText: null },
animal: { dayBg: "#A8DDB4", dayText: "#5E472D", nightBg: "#2F4034", nightText: "#FFF1D2" },
ocean: { dayBg: "#B3E5FC", dayText: "#1A237E", nightBg: "#1A237E", nightText: "#B3E5FC" },
sunset: { dayBg: "#FFE0B2", dayText: "#4E342E", nightBg: "#3E2723", nightText: "#FFCCBC" },
forest: { dayBg: "#C8E6C9", dayText: "#1B5E20", nightBg: "#1B5E20", nightText: "#C8E6C9" },
mono: { dayBg: "#F5F5F5", dayText: "#212121", nightBg: "#212121", nightText: "#F5F5F5" }
};
return tplMap[name] || tplMap.system;
};
// 应用主题模板:如果选择非 system 模板且那4个颜色未手动覆盖用模板值填充。
// preview=true 时从 pendingUserCfg 读/写(预览态),否则从 this.config 读/写。
FloatBallAppWM.prototype.applyThemeTemplate = function(preview) {
try {
var cfg = preview && this.state.pendingUserCfg ? this.state.pendingUserCfg : this.config;
var tpl = String(cfg.THEME_TEMPLATE || "system");
if (tpl === "system") return; // system 走 Monet不填充
var t = this.getThemeTemplate(tpl);
var _isNull = function(v) { return v == null || String(v) === "" || String(v) === "null"; };
if (t.dayBg != null && _isNull(cfg.THEME_DAY_BG_HEX)) {
cfg.THEME_DAY_BG_HEX = String(t.dayBg);
}
if (t.dayText != null && _isNull(cfg.THEME_DAY_TEXT_HEX)) {
cfg.THEME_DAY_TEXT_HEX = String(t.dayText);
}
if (t.nightBg != null && _isNull(cfg.THEME_NIGHT_BG_HEX)) {
cfg.THEME_NIGHT_BG_HEX = String(t.nightBg);
}
if (t.nightText != null && _isNull(cfg.THEME_NIGHT_TEXT_HEX)) {
cfg.THEME_NIGHT_TEXT_HEX = String(t.nightText);
}
try { _th_log(this.L, "d", "[theme:template] applied " + tpl + " dayBg=" + String(t.dayBg) + " preview=" + !!preview); } catch(eL) {}
} catch(e) {
try { _th_log(this.L, "e", "[theme:template] apply err=" + String(e)); } catch(eL2) {}
}
};
FloatBallAppWM.prototype.getPanelBgColorInt = function() {
// 这段代码的主要内容/用途:配合"白天/夜晚"两档主题,返回统一的背景颜色(不再依赖自动亮度推断)。
// 应用主题模板(如果选择模板且用户未手动覆盖)
// 预览态从 pendingUserCfg 读模板值并填充 pendingUserCfg 的颜色字段
var inPreview = this.state.pendingUserCfg != null;
try { this.applyThemeTemplate(inPreview); } catch(eAT) {}
var isDark = this.isDarkTheme();
// 预览态优先从 pendingUserCfg 读颜色值
var cfg = inPreview && this.state.pendingUserCfg ? this.state.pendingUserCfg : this.config;
var dayBgHex = (cfg.THEME_DAY_BG_HEX != null) ? String(cfg.THEME_DAY_BG_HEX) : null;
var nightBgHex = (cfg.THEME_NIGHT_BG_HEX != null) ? String(cfg.THEME_NIGHT_BG_HEX) : null;
var dayBgHex = (this.config.THEME_DAY_BG_HEX != null) ? String(this.config.THEME_DAY_BG_HEX) : null;
var nightBgHex = (this.config.THEME_NIGHT_BG_HEX != null) ? String(this.config.THEME_NIGHT_BG_HEX) : null;
// # 兼容旧版默认配色:若仍为旧默认值,自动回退到莫奈色
if (dayBgHex === "#FAF4E3") dayBgHex = null;
@@ -835,18 +782,10 @@ FloatBallAppWM.prototype.getPanelBgColorInt = function() {
FloatBallAppWM.prototype.getPanelTextColorInt = function(bgInt) {
// 这段代码的主要内容/用途:配合"白天/夜晚"两档主题,返回统一的文字颜色(不再依赖自动亮度推断)。
// 应用主题模板(如果选择模板且用户未手动覆盖)
// 预览态从 pendingUserCfg 读模板值并填充 pendingUserCfg 的颜色字段
var inPreviewText = this.state.pendingUserCfg != null;
try { this.applyThemeTemplate(inPreviewText); } catch(eAT) {}
var isDark = this.isDarkTheme();
// 预览态优先从 pendingUserCfg 读颜色值
var cfgT = inPreviewText && this.state.pendingUserCfg ? this.state.pendingUserCfg : this.config;
var dayTextHex = (cfgT.THEME_DAY_TEXT_HEX != null) ? String(cfgT.THEME_DAY_TEXT_HEX) : null;
var nightTextHex = (cfgT.THEME_NIGHT_TEXT_HEX != null) ? String(cfgT.THEME_NIGHT_TEXT_HEX) : null;
var dayTextHex = (this.config.THEME_DAY_TEXT_HEX != null) ? String(this.config.THEME_DAY_TEXT_HEX) : null;
var nightTextHex = (this.config.THEME_NIGHT_TEXT_HEX != null) ? String(this.config.THEME_NIGHT_TEXT_HEX) : null;
// # 兼容旧版默认配色:若仍为旧默认值,自动回退到莫奈色
if (dayTextHex === "#333333") dayTextHex = null;